Despite this, there are many side-quests to find, and lots to explore within the game’s huge areas, even if the overall quest is linear. The world is basically set up like a cross, with a large city as a central hub connecting these linear tracts. You can travel wherever you like, but since there is no level scaling, powerful enemies will make exploring areas out of order a less than ideal experience. The game’s central city feels like a large, living place too, with lots of people to speak with and quests to find.Īs impressive as these large areas are, there basic progression through the game, is still fairly linear. While distinct areas are still connected by choke points and loading pauses, some of the areas are genuinely huge, with a view distance that feels like it stretches for a mile. The scale of the locations manages to be especially impressive. Shadowlands makes use of the Unity engine, the same middleware responsible for stunners like Shadowgun and Dead Trigger, and the difference shows immediately. Combat is fast and fun, with a dodge roll and jump ability, but can also be a bit simple, particularly if you rely heavily on melee combat. You can use stealth, swordsmanship, or ranged attacks, and a balanced character will likely rely on all three at different times. The action-based combat emphasizes diverse approaches to character development over juggling spells and buffs. Like most players, I haven’t played the original Ravensword, but it’s clear that this series leans more toward the Elder Scrolls formula compared to the more MMO-like combat of Aralon. The story is told through dialog, without much in the way of cut scenes, but it does feature a good deal more voice acting than Crescent Moon’s past games. You have to search for answers as to why you survived, but also what kind of force managed to wipe out everyone around you. Set some generations later, it tells the story of a soldier who managed to survive an event that wiped out both sides of an entire battlefield. Now, like stepping through a time machine, we’re offered Ravensword: Shadowlands, Crescent Moon’s latest open-world RPG, and it feels like a giant leap.Īlthough the comparisons to Aralon are going to be immediately obvious, Shadowlands follows an earlier Ravensword title that hasn’t yet graced Google’s OS. We don't know if that stone will work on the boss werewolf, but we kind of think the answer there will be "no".When Aralon’s long-overdue Android port arrived less than two months ago ago, I said it was by far the most robust RPG on the platform, despite its dated graphics and rough edges. Sister site reports that it'll also include a new magic rune for players to collect that'll allow them to scare their enemies. This zone will be quite the challenge for players, and will feature all-new enemies to fight and a new boss werewolf to overcome as well. In this update, which is due out on Halloween, Crescent Moon Games will introduce an entire new area to the game - the Kingdom of Tyreas. Now, like Skyrim, it's set to receive an update so massive that it's got its own name: Realm of the Ancients. The game will be on sale in Google Play real soon.Īlmost immediately upon release, Ravensword: Shadowlands got called a great many things - "enthralling", "epic", and " Skyrim for iPhones". The sale's in effect on the App Store right now. What's more, the game is on sale for 69p / 99c. Updated on October 30th, at 16:09: The huge Realm of the Ancients update is now available for Ravensword: Shadowlands for free on iOS.Ĭrescent Moon says it's heading to Android, too, but it's "not quite ready just yet".
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